

In fairness, it's nearly impossible to show off the true appeal of a systems-driven game like Scum in a brief showfloor demo. Even for more seasoned survivalists, the demo's approach was probably inadvisable for the PAX East show floor this specific Scum setup funneled players from a kill-crazed waiting area to a team-vs-team mode, and put the focus almost entirely on shooting, which is meant to be just one facet of Scum's grand intra-and-inter-human simulation. My survival game experience is limited mostly to the type where 100 players all parachute onto an island and try to kill each other (and I still suck at Fortnite). Scum is not the kind of game I typically play on my own time. Rosehips and apples, I surmised, but no pasta. The poop pierced through his trousers with the force of our conviction (I was told that trou'-dropping was supported in earlier versions, but had been disabled due to a bug that left players running around with pants around their ankles), but was otherwise realistically animated and modeled. And in the middle of the battlefield, directly on the path from my team's spawn point to the central objective, my character squatted down and began to poop.

A few deaths and respawns later, I noticed a strange couplet of first-person messages in the console window: "I need to urinate!" "I need to defecate!" This was my chance, I realized, to express my discontent with the cruel fates who had so thoughtlessly removed me from my potential spaghetti dinner and deposited me in a fenced-off warzone. I fought half-heartedly to capture-and-hold the objective (a large tank of gasoline), knowing I had already suffered a profound personal defeat that no external victory here could overwrite.
